Two Worlds

[postlink]http://9gametrailer.blogspot.com/2010/11/two-worlds.html[/postlink]http://www.youtube.com/watch?v=YPc323rcuSAendofvid
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A few years after the fateful events in Part 1 of the "Two Worlds" saga, the
  power of Gandohar, the Dark Imperator, is at its peak. The joy and relief
  experienced by the populace of Antaloor when he conquered the proud Orcs was
  soon brutally stifled by his reign of unbelievable terror. The depths of his
  evil character were revealed much too fast... and much too cruelly. Only one
  warrior with the combined power of two worlds can destroy this spell of evil
  - and the people yearn for his coming. But... the hero is a prisoner in the
  city's deepest dungeon, so he'll have to start out on the path to his
  adventures from this dark and gloomy location. He'll enjoy victories and
  taste bitter defeats, he'll be betrayed and befriended and he'll be met by
  mind-boggling mysteries and sudden surprises on his travels. However, new
  powers are entering the scene - and they will plunge the player deep into
  Antaloor's past. One quest will take the hero back to his roots, present him
  with surprising twists and turns in the game - and transport him into a truly
  new dimension in the RPG genre. Gameplay"Two Worlds II" offers a perfect
  symbiosis of the most important RP features - sheer atmosphere and dazzling
  technology. A complex quest system with an exciting main story that leads you
  through the world of Antaloor, plus lots of secondary scenarios with their
  corresponding quest stories ensure that the followers of the main story AND
  the adventurous souls who love the danger of exploring unknown regions will
  ALL get their money's worth... and more! Completely revised AI and Balancing
  standards, experienced authors, the active combat system and the fabulously
  intuitive management of magic are all a guarantee of even more game enjoyment
  for both RPG professionals and those who are new to the genre. Then we have
  the GRACE engine, especially developed for "Two Worlds II". In combination
  with the extremely flexible MoCap system, it enables unheard-of freedom of
  movement when the hero is walking, running, involved in combat and
  interacting with his environment. "Two Worlds II" is graphically superb,
  thanks to technological highlights like an unlimited number of dynamic light
  sources, 24 bit HDR post-processing and Real Eye Adaption.FeaturesAn active
  combat system with variable attack moves, parrying and special
  tricksState-of-the-art technology, thanks to a powerful GRACE engine and
  special toolsCRAFT system (Complete Reshaping And Forging Technology) for
  customizing weapons and armouryLots of mini-games for enhancing
  gameplayIndividual magic system thanks to DEMONS technologyIntuitive user
  interface for the Magic and Skill systemsMany Boss opponents, with unique
  rewards Set up your own workshop with the CWE system (Correlated Workflow
  Efficiency)Mercenaries and magically-created beings accompany the
  playerComplex object management with movable and usable items Flexible MoCap
  system guarantees realistic everyday movements and combat Extensive
  Multiplayer part including building/setup sim.
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